How it plays. Doopi swims steadily through a maze collecting party lights while reef friends play tag. He swims only while an arrow key, a pad arrow or a finger on the maze is held, and stops the moment it is let go. After a tag everything pauses, the friends hop home and Doopi gets a safety bubble. Ten levels add horns, tunnels, currents, a key and gate, a dark grotto and more.
Gentle (4–6). Doopi is always much faster than his friends, they chase in short bursts, corners steer themselves, tags never end the game and the clock is generous. Level 1 has one friend who joins after ten seconds. If time runs out the level carries on for one star.
Challenge (6–10). The same steady pace, but friends team up: they predict and cut off Doopi’s route, chase for longer, and there are more of them. Precise turning, three bubbles and a tighter clock.
Controls. Hold arrow keys or WASD to swim (hold two and he turns at the next opening); P or Esc pauses; M mutes; R restarts. On touch screens, hold the pad or keep a finger down and drag on the maze.
Privacy. No accounts, ads, network requests or analytics. Stars, mode and mute are saved only in this browser under fishsnap-kids-pilot-doopi-reef-dash-v4.
Characters. Doopi and friends are the approved FishSnap Kids cast, shown exactly as drawn. The reef is make-believe; nothing here is aquarium advice.